Rymo

Mixed-Reality Rehabilitation for the Upper Limb

AURA XR Cares for

Repetitive upper-limb exercises that struggle to hold patient attention

Difficulty rehearsing real-world daily tasks safely inside the clinic

Motor and cognitive performance assessed separately, slowing clinical decisions

Feature

AURA XR Benefits

Mixed-Reality ADL Simulation

Patients rehearse 7 everyday tasks including tea making, pizza preparation, and bread toasting using recipe-style sequences that combine reach, grasp, and comprehension in a single simulation.

Gamified, Progressive Engagement

9 rehabilitation games spanning Easy, Medium, and Hard levels from Whack-a-Mole to Bowling keep sessions motivating while training reaction time, coordination, and precision.

Integrated Cognitive-Motor Assessment

A dedicated Assessment mode scores reach distance, speed, control, reaction time, and cognition (Stroop test, colour peg board, numeric sequencing) in one standardised protocol.

Tablet-Directed Clinical Control

Wireless headset-tablet pairing lets physiotherapists set the mode, adjust difficulty, and step in with Hint, Pause, or Skip controls while watching accuracy, duration, and headset battery live.

Left, Right, or Bilateral Training

Every task and game can be configured for the left side, right side, or both, with gross or gross-and-fine motor targeting to match each patient's stage of recovery.

Objective Progress Reporting

End-of-session reports capture correct/incorrect performance, average time per task, maximum reach distance (X, Y, Z, both hands independently), and star ratings exportable as a shareable PDF.

Advantages for Patients

For Neurological Patients

  • Combines motor and cognitive retraining in one VR session
  • Structured ADL rehearsal (tea making, sorting, bread toast) supports relearning of functional independence
  • Objective reach, speed, and reaction-time data supports tracking motor recovery over time
  • Progressive difficulty allows gradual advancement from assisted to independent task performance

For Orthopedic Patients

  • Structured, repeatable upper-limb tasks support post-surgical and post-fracture mobility retraining
  • Gross and fine motor game modes allow controlled, graded loading through recovery
  • Reach distance and speed tracking gives objective markers for return-to-function decisions
  • Gamified format supports adherence across longer rehabilitation courses
FAQ

Frequently Asked Questions

Aura XR is a wireless mixed-reality VR headset for upper-limb rehabilitation, combining objective assessment, real-world ADL simulation, and gamified training in one tablet-controlled system.

Assessment mode captures reach distance (X, Y, Z), movement speed, tracking control, reaction time, and cognition in a single protocol, with a summary report at the end of each session.

7 ADL simulations: tea making, pizza preparation, bread toasting, sorting table, object sorting, and hand drawing each built around recipe-style sequencing, reach, and grasp.

9 progressive rehabilitation games, each with Easy, Medium, and Hard settings, add a gamified layer to motor and reaction-time training, with a 1–3 star rating after every session.

Aura XR pairs wirelessly with an Android tablet. Clinicians select the mode, joint, and side; adjust difficulty; and use Hint, Pause, Reset View, and Skip controls while monitoring accuracy, duration, and battery live.

Yes. Every task and game supports left-side, right-side, or bilateral training, with gross or gross-and-fine motor targeting depending on the patient's stage of recovery.

Correct/incorrect performance, average time per task, maximum reach distance for both hands, session time, star ratings, and a time-per-task graph exportable as a shareable PDF.

Upper-limb rehabilitation across neurological, orthopedic, and long-term recovery programmes anywhere therapists need combined motor and cognitive retraining.

Phase 2 adds haptic feedback, static and dynamic balance training, mirror mode, and a gesture mode for patients who cannot yet grasp objects.

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